package pl.SilverSable.Engine;

import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Gdx2DPixmap;

public class AssetEngine {
	
	public static Texture onePixel;
	
	public static void LoadAsset(){		
				
		Pixmap textureSource;
		Gdx2DPixmap pixmap;
		
		
		pixmap = new Gdx2DPixmap(1, 1, Gdx2DPixmap.GDX2D_FORMAT_RGBA8888);		
		textureSource = new Pixmap(pixmap);
		textureSource.drawPixel(0, 0, Color.rgba8888(Color.WHITE));
		onePixel = new Texture(textureSource);		
			
	}

	public static void Dispose() {
		// TODO Auto-generated method stub
		onePixel.dispose();
	}	
	
}
